Packet structure
An IP packet consists of a header section and a data section.
An IP packet has no data checksum or any other footer after the data section. Typically the link layer encapsulates IP packets in frames with a CRC footer that detects most errors, and typically the end-to-end TCP layer checksum detects most other errors.
Header
The IPv4 packet header consists of 14 fields, of which 13 are required. The 14th field is optional (red background in table) and aptly named: options. The fields in the header are packed with the most significant byte first (big endian), and for the diagram and discussion, the most significant bits are considered to come first (MSB 0 bit numbering). The most significant bit is numbered 0, so the version field is actually found in the four most significant bits of the first byte, for example.
IPv4 Header Format
Offsets | Octet | 0 | 1 | 2 | 3 | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Octet | Bit | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
0 | 0 | Version | IHL | DSCP | ECN | Total Length | |||||||||||||||||||||||||||
4 | 32 | Identification | Flags | Fragment Offset | |||||||||||||||||||||||||||||
8 | 64 | Time To Live | Protocol | Header Checksum | |||||||||||||||||||||||||||||
12 | 96 | Source IP Address | |||||||||||||||||||||||||||||||
16 | 128 | Destination IP Address | |||||||||||||||||||||||||||||||
20 | 160 | Options (if IHL > 5) |
Version The first header field in an IP packet is the four-bit version field. For IPv4, this has a value of 4 (hence the name IPv4). Internet Header Length (IHL) The second field (4 bits) is the Internet Header Length (IHL), which is the number of 32-bit words in the header. Since an IPv4 header may contain a variable number of options, this field specifies the size of the header (this also coincides with the offset to the data). The minimum value for this field is 5 (RFC 791), which is a length of 5×32 = 160 bits = 20 bytes. Being a 4-bit value, the maximum length is 15 words (15×32 bits) or 480 bits = 60 bytes. Differentiated Services Code Point (DSCP)
Originally defined as the Type of service (ToS) field. This field is now defined by RFC 2474 for Differentiated services (DiffServ). New technologies are emerging that require real-time data streaming and therefore make use of the DSCP field. An example is Voice over IP (VoIP), which is used for interactive data voice exchange.
Explicit Congestion Notification (ECN)
This field is defined in RFC 3168 and allows end-to-end notification of network congestion without dropping packets. ECN is an optional feature that is only used when both endpoints support it and are willing to use it. It is only effective when supported by the underlying network.
Total Length
This 16-bit field defines the entire packet size, including header and data, in bytes. The minimum-length packet is 20 bytes (20-byte header + 0 bytes data) and the maximum is 65,535 bytes — the maximum value of a 16-bit word. All hosts are required to be able to reassemble datagrams of size up to 576 bytes, but most modern hosts handle much larger packets. Sometimes subnetworks impose further restrictions on the packet size, in which case datagrams must be fragmented. Fragmentation is handled in either the host or router in IPv4.
Identification
This field is an identification field and is primarily used for uniquely identifying the group of fragments of a single IP datagram. Some experimental work has suggested using the ID field for other purposes, such as for adding packet-tracing information to help trace datagrams with spoofed source addresses, but RFC 6864 now prohibits any such use.
Flags
A three-bit field follows and is used to control or identify fragments. They are (in order, from high order to low order):
If the DF flag is set, and fragmentation is required to route the packet, then the packet is dropped. This can be used when sending packets to a host that does not have sufficient resources to handle fragmentation. It can also be used for Path MTU Discovery, either automatically by the host IP software, or manually using diagnostic tools such as ping or traceroute. For unfragmented packets, the MF flag is cleared. For fragmented packets, all fragments except the last have the MF flag set. The last fragment has a non-zero Fragment Offset field, differentiating it from an unfragmented packet.
Fragment Offset
The fragment offset field, measured in units of eight-byte blocks (64 bits), is 13 bits long and specifies the offset of a particular fragment relative to the beginning of the original unfragmented IP datagram. The first fragment has an offset of zero. This allows a maximum offset of (213 – 1) × 8 = 65,528 bytes, which would exceed the maximum IP packet length of 65,535 bytes with the header length included (65,528 + 20 = 65,548 bytes).
Time To Live (TTL)
An eight-bit time to live field helps prevent datagrams from persisting (e.g. going in circles) on an internet. This field limits a datagram's lifetime. It is specified in seconds, but time intervals less than 1 second are rounded up to 1. In practice, the field has become a hop count—when the datagram arrives at a router, the router decrements the TTL field by one. When the TTL field hits zero, the router discards the packet and typically sends an ICMP Time Exceeded message to the sender.
The program traceroute uses these ICMP Time Exceeded messages to print the routers used by packets to go from the source to the destination.
Protocol
This field defines the protocol used in the data portion of the IP datagram. The Internet Assigned Numbers Authority maintains a list of IP protocol numbers which was originally defined in RFC 790.
Header Checksum
Main article: IPv4 header checksum
The 16-bit checksum field is used for error-checking of the header. When a packet arrives at a router, the router calculates the checksum of the header and compares it to the checksum field. If the values do not match, the router discards the packet. Errors in the data field must be handled by the encapsulated protocol. Both UDP and TCP have checksum fields. When a packet arrives at a router, the router decreases the TTL field. Consequently, the router must calculate a new checksum. RFC 791 defines the checksum calculation:
The checksum field is the 16-bit one's complement of the one's complement sum of all 16-bit words in the header. For purposes of computing the checksum, the value of the checksum field is zero.
For example, consider Hex 4500003044224000800600008c7c19acae241e2b (20 bytes IP header), using a machine which uses standard two's complement arithmetic:
Step 1) 4500 + 0030 + 4422 + 4000 + 8006 + 0000 + 8c7c + 19ac + ae24 + 1e2b = 0002BBCF (32-bit sum)Step 2) 0002 + BBCF = BBD1 = 1011101111010001 (1's complement 16-bit sum, formed by "end around carry" of 32-bit 2's complement sum)Step 3) ~BBD1 = 0100010000101110 = 442E (1's complement of 1's complement 16-bit sum)
To validate a header's checksum the same algorithm may be used – the checksum of a header which contains a correct checksum field is a word containing all zeros (value 0):
2BBCF + 442E = 2FFFD. 2 + FFFD = FFFF. the 1's complement of FFFF = 0. Source address
This field is the IPv4 address of the sender of the packet. Note that this address may be changed in transit by a network address translation device.
Destination address
This field is the IPv4 address of the receiver of the packet. As with the source address, this may be changed in transit by a network address translation device.
Options
The options field is not often used. Note that the value in the IHL field must include enough extra 32-bit words to hold all the options (plus any padding needed to ensure that the header contains an integer number of 32-bit words). The list of options may be terminated with an EOL (End of Options List, 0x00) option; this is only necessary if the end of the options would not otherwise coincide with the end of the header. The possible options that can be put in the header are as follows:
Field | Size (bits) | Description |
---|---|---|
Copied | 1 | Set to 1 if the options need to be copied into all fragments of a fragmented packet. |
Option Class | 2 | A general options category. 0 is for "control" options, and 2 is for "debugging and measurement". 1, and 3 are reserved. |
Option Number | 5 | Specifies an option. |
Option Length | 8 | Indicates the size of the entire option (including this field). This field may not exist for simple options. |
Option Data | Variable | Option-specific data. This field may not exist for simple options. |
- Note: If the header length is greater than 5, i.e. it is from 6 to 15, it means that the options field is present and must be considered.
- Note: Copied, Option Class, and Option Number are sometimes referred to as a single eight-bit field – the Option Type.
The following two options are discouraged because they create security concerns: Loose Source and Record Route (LSRR) and Strict Source and Record Route (SSRR). Many routers block packets containing these options.
Data
The data portion of the packet is not included in the packet checksum. Its contents are interpreted based on the value of the Protocol header field.
Some of the common protocols for the data portion are listed below:
Protocol Number | Protocol Name | Abbreviation |
---|---|---|
1 | Internet Control Message Protocol | ICMP |
2 | Internet Group Management Protocol | IGMP |
6 | Transmission Control Protocol | TCP |
17 | User Datagram Protocol | UDP |
41 | IPv6 encapsulation | ENCAP |
89 | Open Shortest Path First | OSPF |
132 | Stream Control Transmission Protocol | SCTP |
See List of IP protocol numbers for a complete list.
Fragmentation and reassembly
Main article: IP fragmentation
The Internet Protocol enables networks to communicate with one another. The design accommodates networks of diverse physical nature; it is independent of the underlying transmission technology used in the Link Layer. Networks with different hardware usually vary not only in transmission speed, but also in the maximum transmission unit (MTU). When one network wants to transmit datagrams to a network with a smaller MTU, it may fragment its datagrams. In IPv4, this function was placed at the Internet Layer, and is performed in IPv4 routers, which thus only require this layer as the highest one implemented in their design.
In contrast, IPv6, the next generation of the Internet Protocol, does not allow routers to perform fragmentation; hosts must determine the path MTU before sending datagrams.
Fragmentation
When a router receives a packet, it examines the destination address and determines the outgoing interface to use and that interface's MTU. If the packet size is bigger than the MTU, and the Do not Fragment (DF) bit in the packet's header is set to 0, then the router may fragment the packet.
The router divides the packet into fragments. The max size of each fragment is the MTU minus the IP header size (20 bytes minimum; 60 bytes maximum). The router puts each fragment into its own packet, each fragment packet having following changes:
- The total length field is the fragment size.
- The more fragments (MF) flag is set for all fragments except the last one, which is set to 0.
- The fragment offset field is set, based on the offset of the fragment in the original data payload. This is measured in units of eight-byte blocks.
- The header checksum field is recomputed.
For example, for an MTU of 1,500 bytes and a header size of 20 bytes, the fragment offsets would be multiples of (1500–20)/8 = 185. These multiples are 0, 185, 370, 555, 740, ...
It is possible for a packet to be fragmented at one router, and for the fragments to be fragmented at another router. For example, consider a Transport layer segment with size of 4,500 bytes, no options, and IP header size of 20 bytes. So the IP packet size is 4,520 bytes. Assume that the packet travels over a link with an MTU of 2,500 bytes. Then it will become two fragments:
Fragment | Total bytes | Header bytes | Data bytes | "More fragments" flag | Fragment offset (8-byte blocks) |
---|---|---|---|---|---|
1 | 2500 | 20 | 2480 | 1 | 0 |
2 | 2040 | 20 | 2020 | 0 | 310 |
Note that the fragments preserve the data size: 2480 + 2020 = 4500.
Note how we get the offsets from the data sizes:
- 0.
- 0 + 2480/8 = 310.
Assume that these fragments reach a link with an MTU of 1,500 bytes. Each fragment will become two fragments:
Fragment | Total bytes | Header bytes | Data bytes | "More fragments" flag | Fragment offset (8-byte blocks) |
---|---|---|---|---|---|
1 | 1500 | 20 | 1480 | 1 | 0 |
2 | 1020 | 20 | 1000 | 1 | 185 |
3 | 1500 | 20 | 1480 | 1 | 310 |
4 | 560 | 20 | 540 | 0 | 495 |
Note that the fragments preserve the data size: 1480 + 1000 = 2480, and 1480 + 540 = 2020.
Note how we get the offsets from the data sizes:
- 0.
- 0 + 1480/8 = 185
- 185 + 1000/8 = 310
- 310 + 1480/8 = 495
We can use the last offset and last data size to calculate the total data size: 495*8 + 540 = 3960 + 540 = 4500.
Reassembly
A receiver knows that a packet is a fragment if at least one of the following conditions is true:
- The "more fragments" flag is set. (This is true for all fragments except the last.)
- The "fragment offset" field is nonzero. (This is true for all fragments except the first.)
The receiver identifies matching fragments using the identification field. The receiver will reassemble the data from fragments with the same identification field using both the fragment offset and the more fragments flag. When the receiver receives the last fragment (which has the "more fragments" flag set to 0), it can calculate the length of the original data payload, by multiplying the last fragment's offset by eight, and adding the last fragment's data size. In the example above, this calculation was 495*8 + 540 = 4500 bytes.
When the receiver has all the fragments, it can put them in the correct order, by using their offsets. It can then pass their data up the stack for further processing.
Assistive protocols
The Internet Protocol is the protocol that defines and enables internetworking at the Internet Layer and thus forms the Internet. It uses a logical addressing system. IP addresses are not tied in any permanent manner to hardware identifications and, indeed, a network interface can have multiple IP addresses. Hosts and routers need additional mechanisms to identify the relationship between device interfaces and IP addresses, in order to properly deliver an IP packet to the destination host on a link. The Address Resolution Protocol (ARP) performs this IP-address-to-hardware-address translation for IPv4. (A hardware address is also called a MAC address.) In addition, the reverse correlation is often necessary. For example, when an IP host is booted or connected to a network it needs to determine its IP address, unless an address is preconfigured by an administrator. Protocols for such inverse correlations exist in the Internet Protocol Suite. Currently used methods are Dynamic Host Configuration Protocol (DHCP), Bootstrap Protocol (BOOTP) and, infrequently, reverse ARP.